A brand new review of Seed Of Treachery has gone up at the Arthur, officially making this the first press review of Architects so far. Thanks for the kind words, guys! While you’re there, be sure to browse the Arthur’s
Seed Of Treachery is now on Kindle!
As GLaDOS would say, “I’m still alive!” Hope everyone had a fine holiday, and played at least one new game this snowy winter. As promised, the first installment in the Architects Of The Illusion series is now available for the
The Many Deaths Of You: Video Games As A Demonstration Of Quantum Immortality
I feel the need to preface this with the fact that as I’m writing this, it’s quite late at night and I’ve been playing video games for the better part of the day. God Of War, to be precise. Because
Architects Of The Illusion part I now available!
Now that the school project I started this class for is long-done, I’m considering repurposing this site as a general personal blog (but still mostly focused around video games). So have some shameless self-promotion! After a couple years of delays,
Narrative Theory, Metroid Prime 3, And You
Or, A Theoretical Defense Of The Black Sheep. Yeah. I know I’m talking about a 2007 game, and games sort of age in dog years, where even last month’s DLC is considered “old news”. But I believe that once a
Video game movies: Hollywouldn’t
Now, I’m not talking about movies based on pre-existing video games. I’d probably give at least a few old-school gamers a spontaneous aneurysm if I started discussing the Mario Brothers movie, although personally, I did think the Silent Hill film
Credit Where It’s Due
So hey, Cracked’s commander-in-chief David Wong just ran an excellent piece that I thought was relevant enough to share with you all. Hot off the digital presses, This piece examines some of the ways in which games take advantage of
It’s All Art To Me
This came out…long. But I think it’s important to get this out there, because it touches on some of the chief fundamental points I need to make to the reader if this blog is going to really make an impact
Bioshock And The ‘Talking Text’
All narratives have a dual nature. While nothing exists in a vacuum, the work in question should be taken to have its own inherence, a dignity all its own and measured on the merits of how well it succeeds in
The Sacrificial Spider: A Looking-Glass Follow-up
Note: This is the first entry in this blog that has nothing to do with the school project that originally prompted this blog. As such, I wouldn’t expect the intertwining with American narrative genres present in the previous entries. It
