Sing like it’s your last day on Earth.
Edge Of Groundhog Day: Foretales And The Event Loop Story
“You might think that’s a hell of a long time. Personally, I think that’s a hell of a bird.”
Agony: The Hell Of A Botched Launch (And Beyond)
What the Hell happened here?
The Paradox Of Film Adaptation In The Era Of Cinematic Games
What’s the cinema to do when the game is already cinematic?
Primed For The Hunt: 20 Years On From The Other Most Important Game Of My Childhood
Maybe a part of me never really left Tallon IV.
Night In The Woods: A Game For The Plague Year
In 2020 (and beyond), hold on to anything.
Star Fox Zero review
Sometimes the best way to put things in context is to run down a little history lesson. But if you just want to skip to the stuff specifically about SFZ, CTRL+F “Zero review time!” Star Fox’s history of turbulence began
Bloodborne: The Old Hunters review
The Old Hunters is awesome. Bloodborne is the game that began my love for the Souls series, and of From Software as a developer. Admittedly, there’s less of it than its predecessors: the Dark Souls games have a wider variety
Dark Souls II and Time Travel
I’ve spent the last couple of weeks playing through Dark Souls II: Scholar Of The First Sin on PS4. From Software’s Souls canon – Demon’s Souls, Dark Souls 1 and 2, and Bloodborne – feels like the true natural successor
Collector’s Corner: The Hunt For The Perfect Collector’s Edition
When it comes to video games, not all limited collector’s sets are created equal. Don’t get me wrong – I’m not trying to stack up a humble CE that is small enough to fit on the same shelf as your