For anyone confused, this is the cutoff of the “school project’ part of this blog. As such, these are the academic sources I’ve pulled from in the previous articles: 1: Anderson, Craig and Bushman, Brad. Effects of Violent Video Games
Earn Your Fun
Western culture sure can be in love with the idea of something that it tends to hate, at least on a case-by-case basis. Work. Thing is, video games have occupied a strange place in the lexicon of Western culture. As
The Two Faces Of Survival Horror
We, as a society, love to be scared. From folk tales of spirits and goblins told about the fire, to being huddled up in a dark room in front of a TV watching the latest Stephen King adaptation, fear and
Girls, Guns And Heaving Buns
Forgive the title. It rhymed and I’m going somewhere with this. Female representation in video games. Huh boy. We’re diving into a subject that’s partially kept video games from being seen in scholarly circles as being on equal footing with
Apocalypse How
Western, or American, culture has a long-standing and irrepressible love affair with its own impending doom. But can you really blame us? Ever since the foundation of America, the West has been a place whose culture has been steeped in
Your Friendly Neighborhood Genre-Bending Trope
A thought was once presented to me that stuck in my mind to this day: the idea that costumed superheroes are a contemporary answer to the chivalric romances, the ‘knight in shining armour’ tales that adorned the parchment of medieval
Mission statement
Video games are a relatively new form of narrative in the grand scheme of things, and for quite a while, they were seen by society at large as less like stories, and more like toys, or a ‘geek hobby’, instantly
