For anyone confused, this is the cutoff of the “school project’ part of this blog. As such, these are the academic sources I’ve pulled from in the previous articles:
1: Anderson, Craig and Bushman, Brad. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature. Psychological Science, Vol. 12, no. 5, September 2001.
2: Schleiner, Anne-Marie. Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games. Leonardo. Vol. 34, No. 3, 2001. pp 222.
3: Sherman, Sharon R. Perils of the Princess: Gender and Genre in Video Games. Western Folklore. Vol. 56, No. 3/4, Summer-Autumn, 1997. pp. 245.
4: Hawkins, Joan. Cutting Edge: Art-Horror and the Horrific Avant-Garde. Science Fiction Studies. Vol. 28, no. 3, Nov. 2001. pp. 462.